

so i try to copy that 2 cod line from unrestricted to your cod line of mod and try it that way (some pice ar still missing but not all, i can load soldier from character pool that are not one pice, ex: like girl with man arms and work fine) i m not sure if that's the case but for me it is enough(i sure that copy/paste is not good but sems to work). after that i turn on your mode and deactivate unrestricted (the all armor work fine bun when game load an character from character pool some pice of armor, or something is missing).i did turn your mod of and keep unrestricted but (the game didn t make difference of armor, all look the same),.I understand you! You guys did help me, and for that ill thank you both so mutch. You can see the DLC hook in action in my Clean Soldier Generation mod.ĭon't mean to put any pressure on you, just letting you know the option is there. If this was implemented using DLC hook instead, you would be changing only the randomly generated hodge-podge appearance, and let the game store any further edits made by the player to this soldier's appearance. The game loads previously saved appearance, including the backpack.Player equips some other armor, then equips this full body armor again.Player equips some non-clipping torso deco, like a backpack.Game generates random hodge podge appearance.This creates a potentially unintended interaction: The way your mod is set up right now, it will remove non-body parts from the unit whenever armor is equipped. Just wanted to let you know there's another way this can be done - through a DLC hook that runs after unit's appearance is generated (because they equipped a new armor they don't have stored appearance for, for example). r/Xcom2StargateModding for discussing Stargate mods and development.īTW, looked at the mod, looks you're using an event listener for this. No requests for NSFW mods, and please tag NSFW mods as NSFW mods. Try to keep mod request posts within the bounds of developer talk and discussion. Unreal 3.5 Editor (this will be the meat and crux of your modding needs)ĥ0 GB of Assets on top of the 45 GB game - includes animations, textures, doodads etc.ĭo not downvote posts on the basis of opinion. Want to read only a specific topic? Click a button below! Go into steam, select Library", select "Tools" under the "Library" Menu, then find and install the XCOM 2 SDK. We try to discuss the technical side of modding that being said, mod requests are welcome.ĭiscord Server Invite We have a wiki! Go read through it for tutorials, and if you want to share something, feel free to edit. Just a place for discussion of development and creation of mods in XCOM2.
